Props - Action Tag Lasertag

We give you extra...

In order to create fantastic gaming experience and involving scenarios, you have all the tools needed

Head Sensor

Four sensor domes with built in vibrators – so the player feels from which direction shot came.Multicolour LEDs allow a wealth of different scenarios and up to 4 teams at the same time. The band can be set to glow in team colour with 15 levels of brightness.
Battery time up to 48 hours. Battery depletion indicator.
Rubber band insert for adjustment that is more comfortable. Machine washable insert that can be easily removed on Velcro attachment.
Weighs only 220 grams!

Power supply

The wireless head sensor is powered by a lithium accumulator (1,400 mAh ), which gives you  from 24 up to 36 hours of great performance (the previous accumulator capacity was 750mAh ). The full accumulator charge takes only 1 hour and 20 minutes. Li + accumulators are used both in head sensors and guns.

Electronics

Due to small SMD elements, we managed to create a small board. We use a 3-layer protect varnishing system that prevents a short circuit, electromagnetic interference, condensate formation. In addition, the main sensor board is fully compatible with the fourth-generation hardware.  Seven TSOP 4856 sensors (the old head sensor had only four) receive 360 degree horizontal and 180 degree vertical signals.

Bluetooth connection

Bluetooth wireless technology provides secure, stable communication at a distance of up to 10 meters. If the head sensor or gun accumulator is discharged, you won't need a separate personal computer to change the settings, just turn on the spare head sensor, and it will automatically connect with your weapon. It takes 3 seconds to establish a good connection. Just plug and play.

Usability

The sensors are protected by domes made of polycarbonate. The material is 200 times stronger than glass. Shock load tests have shown that new sensors are very hard to brake. Moreover, the sensor material is resistant to extreme temperatures (from - 50 to + 120 degrees). Because of the convex shape of the dome, the bright LEDs have become brighter. The Vishay LEDs (TLWR series) are very reliable and super bright. The set includes improved cuffs made of watertight fabric that protects the electronic components from moisture. 

Universal Remote

This is most likely to be your Marshalls main tool – apart from starting and stopping the games it can effortlessly change individual players team when you want to quickly transfer them between teams, and run special scenarios such as Zombie and Last Man Standing, 8 different commands in total.
Battery time 3 month.
You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

The device uses a specially designed motherboard. The main difference from the old-style boards - improved interconnection wiring and SMD technology. The quality of electronics has been improved thanks to three-layer varnishing.
To "AA" batteries will give you great performance of up to three months.
Don't forget you can change the settings using our special software. 
There are four buttons:

Button 1 – "New game"
Button 2 – "Change the team's color to red"
Button 3 – "Change the team's color to blue"
Button 4 – "Pause/unpause the player"

The new firmware allows you to change settings for 8 teams. 

Use the Shift mode to make the device even more functional. Hold button 1 for 5 seconds to enter the mode. The blinking LEDs will indicate you have entered the mode. Hold button 1 for 5 seconds to exit the mode. If the user takes no action, the device will automatically quit the mode in 4 minutes and turn on a low power consumption mode.

Pro Remote

This gives you full control of every possible aspect of any setting in the field on a same level as our PC software.
You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

ACTIONTAG company makes lots of additional equipment. The «Pro» remote control is one of such devices. This device has been used in all major laser tag-events and has been approved by many players. You can change settings, scenarios right on the go. The remote control is a portable station, say goodbye to your pc with all its software.

The lithium accumulators give you up to 40 hours of great performance. The device has an OLED display with a wide view angle, low power consumption, high brightness level. The display is embedded in the frame. It prevents accidental damage during the game.

The remote control is made of rough plastic, now you can hold it comfortably in your hands. Use the anti-vandal lock located on the right side of the frame, the charging socket is on the opposite side. ACTIONTAG engineers have managed to create a good device of high quality.

Smart ActionKit

This box will give Ammo, Lives, and Energy, revive players upon press of the button or automatically after certain time interval. It can be set to provide indefinite or limited amount of replenishes. It can be shot at by enemy snaking into the base and become destroyed. It can time games and do much more, all custom programmed.
You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

The frame is made of metal. On top of the device there is a polyester label. It is impervious to wear and tear. The label is immune to low and high temperatures. The dimensions of SMART ACTIONKIT: length - 25 cm; width - 14.5 cm; height - 5.5 cm. Weight - 1470 g. The device has a special fixing system. It can be mounted on a wall
The lead acid accumulator (1.2 Ah) is the heart of the device.

Operation peculiarities.

Turn on the device, a special signal will indicate that the device is on. The diodes will be tested, the scale of the first aid kit will be full. The device will run the previous mode ("Health mode" by default).
Use the Laser tag configurator program to change the settings. In addition, you can change settings directly on the go.

1. Changing SMART ACTIONKIT settings using the configurator.

To run the programming mode open the programme, go to the SMART ACTIONKIT section, connect the USB-base to your pc, place the USB-base near the first aid kit and turn the kit on. In 5-10 seconds the device will enter the programming mode, the configurator will display the type of connected device, and the firmware version.

If SMART ACTIONKIT has been already turned on, select "New Game" on the remote control, and place the USB-base as described above.
The following options are available:

"Number of sets" - how many times the first aid kit can be used before reloading. This parameter is set in within the range from 1 to 250. Having activated the "Health" or "Ammunition" mod the scale will be filled, indicating that number of sets has become full. The scale will start thinning out when the player uses the sets. When the number of sets has run out the diode on top of the device will start blinking as well as the red diodes on the periphery of the scale. You can continue using the device by pressing "New Game" on the remote. You can turn off the option thus making the number of sets unlimited.

"Hit the device mode" - how many times the player should hit the first aid kit to reduce the number of sets to 1. You should shoot at the diode located on top of the frame. If hit the colour of the diode will change to white, after that you will hear a special sound. The scale that indicates the number of sets will start thinning out. This parameter is set within the range from 1 to 250, it can also be disabled.

"Button Hold Time" - the time during which the player should hold the button to use the first aid kit. This parameter is set in within the range from 1 to 240 seconds. You can disable the option, in this case, the device will start working immediately after pressing the button.

"Activation Time" - Indicates the time showing the frequency of device work in the "Energy" mode. It means the device will activate the chosen option at a selected time interval. This parameter is set in within the range from 1 to 1800 seconds.

"Game Mode" - Having quitted the programming mode the devise will boot in the selected game mode.

"Round Duration" - time during which the device will be active from the beginning of the game. At the end of the set time the programmed number of sets will be automatically reseted to zero (even if it was unlimited) and the player wouldn't be able to use the device. You will have to restart it (choose "New Game" from the remote).

"The Health Mode". Four teams can play in this mode:
- "Intensive Care" (restores the players' health points);
- "Immediate New Game";
- "New Game Delay" (a new game will start with some delay);
- "Health Recovery" (Heal the injures players).


"Ammo". Eight players can play in this mode:
- "Restore Ammo" (full ammunition recovery, provided that the player's ammunition is not full);
- "Adds 10 (50, 100) rounds" (adds cartridges provided that the player's ammunition is not full);
- "Adds 1 (2, 5, 10) magazine(s)"(adds the indicated number of magazines provided that the player's ammunition is not full).

"Energy Mode." This is a special mode. When activated the Smart ActionKit can run any of 26 modes:
- "Ammo Recovery";
- "Adds 1 (5, 10, 50, 100) health points"
(adds health points, provided that the player doesn't have maximum health points;
- "Intensive Care";
- "Immediate New Game";
- "New Game Delay";

- "Health Recovery";
- "Stun the Enemy";
- "Disarm the Enemy";

- "Fury" (increases the player's damage ability to 1 point in accordance with the MILES protocol, provided that the player's damage level is less than 100);
- "Double life until the end of the round";
- "Power 49% (99%)";

- "Adrenalin 1 (4, 15, 75) point (s)" (restores the player's health points in accordance with the MILES protocol, provided that the player doesn't have maximal health);
- "Anomaly" (restores 1 health point, provided that the player doesn't have maximal health);
- "Change the team color to red (blue, yellow, green)";
- "Turn friendly fire on/off."

2. SMART ACTIONKIT programming on the playground


Here you can only change the game mode and limit the number of sets. To choose a mode you should hold down the red button and run the "New Game" mode on the remote. The diodes will start blinking. Their colour depends on the type of the mode ("Health" - green; "Ammunition" - yellow; "Energy" - red);hold the button for 2 - 3 seconds to confirm your choice.
You will hear a short beep - the device starts selecting the number of sets. You can choose two options - a limited supply (you will get the preset number of sets; by default - 10 sets) - the red diodes will start blinking, or an unlimited supply - the LEDs will be constantly changing colour (green-yellow-red). Please, confirm your choice by holding the button for 2 or 3 seconds. Then you will hear three short beeps - it means the device has restarted and ready for action.
If the "Health" or "Ammunition" mode is selected with a limited number of sets, the scale will be completely filled. The scale will start thinning out when the sets are used or the first aid kit is under attack. If an unlimited number of sets is selected in the modes, the diodes will start blinking in different colours (green - yellow - red).
Also, if the player runs the device in the "Health" mode and shoots at it, the colour of the LED on top of the device will change to the player's colour. Then the device will be at the mercy of the team of that colour. In this case you can't recapture the device.
If the "Energy" mode is selected (regardless of the number of sets), the scale will gradually be filled. When the scale gets full you will hear a loud beep. The scale will be reseted. Pressing the button in this case will have no effect. Use the configurator to set the time when the scale gets full, select the type of the team and the number of sets. By default there are 10 sets; the auto reset period - 10 seconds; the type of the mode - "anomaly."

Field MedKit

You can place them across the field to fight over for, of attach on a back of Medic’s vest to he or she can revive others without making himself invincible.

Battery time up to 36 hours.

The Field Medkit has a lithium accumulator, (2.2 Ah), that gives you up to 36 hours of great performance . Players and sites owners will not have to use different types of charges. The Smart Li + device is all that you need for game sets. With the new battery, the weight of the product is 480 grams.

The frame has been changed. Due to special fastenings, the device can be installed on the wall.

The button is ergonomically designed. It is very convenient to press it with your hand.

We made the design both beautiful and functional.

The use of recognizable pictograms will tell you how to use the device. The device has two IR emitters, a power socket with a rubber plug for protection.

Personal MedKit

This is individual med kit player can carry on the longer missions to revive himself/herself or other players, to add another layer of design to scenarios.

You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

One of the distinguishing features of "Personal medkit" is quasi-touch control panel, the device looks as modern as never before. It is securely fixed to the frame and impervious to bad weather conditions

The set uses a special motherboard. It has better interconnection wiring and good quality components.

The frame is made of plastic. Dimensions - 145 mm x 90 mm x 32 mm. Weight – 230 g. Four «АА» batteries are the heart of the game set. Without the batteries the weight is only 140 g.

The main feature of the game set is an extended list of commands for configuration. Thus, the device can not only restore health and ammunition, but also play the role of a first aid kit, anomaly devices, etc.

Use the configurator to change the settings.

To enter the programming mode place the set next to the USB-base ( which is connected to the personal computer; the device sensors face each other) and run the "New Game" mode on the remote control. Wait ten seconds to enter the mode. At the same time the LEDs will light up in purple.

In the program, you can change the number of sets - a traditional " Personal medkit" parameter(including "Unlimited resources") - how many times you can use the device until it reboots.

You can configure other parameters using the same program.

"Holding Time"

Now you should not only push a button but hold it down for several seconds. Moreover, this process is accompanied by a sound (short beeps and one long beep, indicating that the device has been activated). The colour of diodes will also be changed (from green to blue), the diodes will become brighter.

"The number of hits to destroy one set."

Yes, you can shoot at the device. The Medic device can be shot at by any player from any team. You can disable this option (tick the "Ignore hit" option).

When hit the device makes a special sound. The colour of the diodes depends on the number of sets left: green (more than 50% of sets) - yellow (from 25% to 50%) - bright red (less than 25%) - dim red (the sets are destroyed). When all the sets have been destroyed "Personal medkit" should be restarted (choose the "New Game" option on the remote).

If you remove all the batteries from the "destroyed" game set and put them back the "Personal medkit" won't come to life. We call it "a memory effect"

4 "AA" batteries are the heart of the set. Depending on the intensity of use they will give you 4 months of great performance. If the device is inactive for an hour it will go into standby mode.

Smart Universal Base

The scope of Battle Base application in the gameplay is very broad, thanks to the thought-out structure, impressive design and wide functionality of the device

The design of the base provides the possibility of its mounting on the wall when used as a stationary device at respawns and teams’ bases. At the same time a convenient carrying handle allows you to use it as a mobile device — this option is also provided for by scenarios.

There are three fo them.

Scenario 1: «Support Base»;

Scenario 2: «Checkpoint»

Scenario 3: «Bomb»

«Smart Battle Base» will undergo its «baptism of fire» on the International Laser tag Tournament - 2018, where four copies of the new device will be involved in the gameplay. In what capacity? It is a secret of the organizers. The participants of the ILT will be able to get acquainted with the capabilities of the device in combat conditions.

CaseThe case of the device is designed on the expectation of possible extreme rent situations and has a sufficient margin of safety. Made of a special impact-resistant polymer with a high viscosity index, the case has internal reinforcing ribs that significantly increase the strength. The complex shape of the external surface is also a kind of case stiffening ribs. The thickness of its sides gives the device weight and guarantees that in case of accidental collisions with obstacles, the "Battle Base" will not suffer.

Indication and Control ElementsAll game information is displayed on a bright OLED-display, which is vividly visible even in the sunlight, and is complemented by the glow of seven bright color icons on the front panel of the case, clearly informing about the mode of operation of the device. Indicators «Health», «Ammo», «Anomaly», «Radiation», «Biohazard», «Explosives» and «Team Color» are easily perceived at a great distance and are intuitively understandable.

The main game button is made of impact-resistant plastic, it is also well visible and easy to use. The button’s backlight will clue you in that the button is active and waiting for pressing.

The mode selection buttons, on the other hand, are countersunk and located under the OLED display not to distract players.

Batteries and ElectronicsThe device has a built-in Li + battery with a capacity of 2.2 Ah, giving the ability to play without recharging from 12 to 24 hours, depending on the intensity of use. Charging is performed by the Li+ charger, the connection socket is located on the rear panel and protected by a cover plug. Power is turned on by a convenient button on the backboard.Electronics provides a bright and juicy indication of the device's operation, and a 3-watt amplifier provides an incredibly cool and rich sound. The OLED display presents text, digital information and graphical animations, which accompany the selected mode of operation.

Main Technical Parameters of Smart Battle Base

1. Number of scenarios - 3 main and 2 additional2. Indication - OLED display, RGB LEDs3. Sound power - 3 W4. Battery life - 12-24 hours

Target

This will give your players a chance to learn their weapons by shooting this target before the game.
Upon hit it can show team colour and player ID, or hit points, or hit count, all programmable.

This is a must have device for a rental site owner. You can practice shooting before the start of the round. The new version has a small display, updated design, and new control system. But first things first.

DESIGN

The front side of the target has been changed. We added English sound support, and a cool logo. The target doesn't look like a mere piece of plastic. This is a 100% functional device. The rest is the same: the power socket at the side of the target and the special lock for turning on the device. Inside we have a 2.2 Ah lithium battery that ensures 15 hours of great work.

BACKLIGHT

The backlight became more noticeable in the new version. Instead of four large LEDs we now have as much as twenty LEDs, which are arranged around the circumference. 4 sections will turn the colour of the player's team when the target is hit.

INDICATOR

At the bottom of the target there is an indicator. Depending on the operating mode, it shows the number of hits, the Player ID or weapon damage. The display will be very useful during configuration process. When turned on the target shows the power level. The player will no when he should charge the device.

PROGRAMMING

The new version of the target can be programmed. Using any Actiontag remote you can change the sound, brightness level as well as the back light type.

The "new game" button resets the hit counter, and the "kill the player" button allows you to go into the admin mode. If you set up the device, it won't not respond to shots from the weapon.The display will show more details about the selected parameter.

Use the "kill the player" button to switch between the modes. Select the mode using "the new game" button.

If the player doesn't perform any action during 3 seconds, the device will start in the usual mode.

If not used for 5 minutes, the device will automatically turn off. Shoot at the device or turn the key to make the target active again.

Control Point

Also known as Domination point or Flag in the LaserTag industry.
Easy to set and manage it will give players something to battle for.
Shooting it from the top at the close range will “capture” it and at the end of the game Control Point will signal which team won it.
Battery time 24 hrs.

Control point is a primary device that is wildly used in laser tag games. It is equipped with a rechargeable lithium accumulator (2.2 Ah) that gives you up to 24 hours of great performance.

Just have a look at the design and decoration stickers. You will like device at first sight. There is also a special "call to action" sound. Hit the device to capture it.

SETTING UP

The "holding time" of the device can be set in the range from 2 to 30 minutes (2, 4, 6, 8, 10, 20, 30). Hold the administrator button during the power on process to set the "holding time". You will hear a signal, then you can set the time by pressing the Admin button. Each pressing of the button is accompanied by a change of "holding time". The holding time is a fixed period of time, during which the device remains captured by some team. As a rule, the team that controls the device longer that the others, wins.

The RGB ribbon colour will vary depending on the selected mode. Let's have a look at what the colours mean:

Red — 2 minutes
Yellow — 4 minutes
Green — 6 minutes
Blue — 8 minutes
Indigo — 10 minutes
Purple — 20 minutes
White — 30 minutes.

By default, the round lasts four minutes (yellow colour).
To save the selected mode, press and hold the admin button for a few seconds.

TIME CALCULATION ALGORITHM

If the round time — six minutes, and the Blue Team controlled the device for 6 minutes+ 1 second: the Blue Team wins. As a result, the total playing time for two teams can be increased up to 12 minutes. The device can be recaptured many times, and the control point uses a smart "chess-clock" algorithm to calculate "capture time".

The diodes start blinking when the device is ready to be hit for the first time. This mode has reduced energy consumption, and the device is still remained visible on the battlefield.

"Bomb" Prop

This device has a built-in timer with code panel and you can set code of any difficulty to “Disarm” it.
Once the game starts, one of the possible scenarios is making teams to find pieces of the code hidden in the field of give codes out upon completing tasks such as capturing Control Points. If the correct code is entered the timer stops and you can award win to the team who stopped the timer. Or if the code is not entered on time a loud siren sounds to announce it.
Battery time 24 hours.

The device represents a box made of black shock resistant abs-plastic. The box has a carrying handle for the player's convenience. The game master can turn on and reboot the device using a special key. The players can only activate/ deactivate the device by entering a password. There is no need to use a PC — all settings are editable through the admin menu. All information is displayed on two screens: a segment display used for counting and an LCD display — for entering a password, your venue's name, etc.

Technical Characteristics


An IR diode is cantered on the board!
Blast radius: Up to 15 meters indoors, thanks to the glance of a signal after hitting a wall.
The battery life on a single charge: up to 24 hours.
A loud piezo signal will indicate the explosion.

How to Use

By default the admin's password — all 1s, the player's password — all 2s. If you changed the password and can't remember it, hold "5" when loading the device. The password will be reset. When you turn on the LCD, you will see time information. If you press any key, you will be asked to enter the password. If you enter an admin password, you will get into the admin mode. If you enter the player's password, the bomb will be activated, the countdown will be displayed on the LED display. The LCD indicator will blink off for some time and then show the "enter the password" menu. If you re-enter the player's password, the countdown will be stopped. If the time is up, the bomb will immediately explode. You will also hear the sound of a siren coming off the speakers. When deactivated/exploded, the device can be used again only after its power down.

Use from 1 to 11 digits for your password.
Your company logo can also be shown on the menu screen (the fourth option in the admin menu). The logo can be shown on the bottom line of the display during the system start up. How it works: Use 2-8 for entering letters, 4-6 for changing the letter's positon, * — apply, # — cancel.

Hostage Headband

This sensor operates without matching tagger and is used for VIP escort or Hostage missions where one team has to protect VIP or Hostage and another team seeks to take him/her out.

The round ends if VIP/Hostage is eliminated, or escorted to certain destination, or protected for given amount of time.

You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

A new platform has been used for the well-known to our players Hostage. All the advantages of the new RGB headband which we introduced earlier on have been implemented in the new version. The bright LEDs, multiple sensors, and the background light have proved efficient in simple battles. Therefore, these features will suit ideally the scenarios, which involve saving hostages and VIPs.

The approach to the device operation changed, too. In the old version of the device there were preset colours. Therefore, the party responsible for other people’s lives had to be selected from the very beginning. The colour of the RGB variant is neutral by default. So, either laser tag team can fight for hostages.

The first shot does not kill the Hostage. Instead, it determines to which team he will belong. Thanks to the background light function, the allies will know whom they have to defend, while the rivals, on their part, will know whom they need to focus their attention on. After the Hostage has been assigned a team’s colour, the laser tag villains become after him, for he can now be killed. The death of the player is accompanied by bright LEDs flashes and sound effects.

Everything remained unchanged otherwise: convenient setting up using the laser tag configurator, ease of use and reliability, which is typical of all Actiontag products.

Nano Remote

This is dead simple start-stop game remote your Marshall can have on his keychain always at hand.

This device is available in two models.

1. Functions: "New game" (big button) and "End game" (small button).

2. Functions: "New game" (big button) and "cleaning statistics "(small button). 

A small red diode will tell you that the button has been pressed. The weight is just 22 grams and the dimensions are comparable to a small keychain (57 x 37 mm). The range is from 1 to 2 metres. One CR2032 battery gives up to 3 months of great performance.

LaserTag Knife

For more advanced players who like to use stealth tactics - this rubber mock knife with electronics built in will take out any player silently regardless health level at .5 meter distance.

The device looks like a real training knife. The weight is only 80 grams. The weapon is powered by a small CR2032 3v. battery The time of operating work is one month, thanks to the energy efficient processor. The operation principle is quite simple. The IR diode is inside the hilt. Its signal is directed to the opposite side from the blade. Press the button to hit the enemy. They will instantly become a virtually dead player no matter how many health points they have. The effective range of the weapon is 0.5 meters. Defeat your enemy with the knife handle to hit him.
The set includes a plastic case.

Grenade Launcher

This grenade launcher is ideal for the MK14 AK Rifle. Due to its compact dimensions and light weight, the grenade launcher can be comfortably fitted under the receiver on the RIS rail of the MK14.

The weight of the grenade launcher is 1000 grams. The body is made from aluminium alloy. The effective firing range is 60 metres. The gun is fitted with a button for producing shots. The unique optical system provides high effective range. The delay after shooting makes the weapon more authentic.

The device is automatically reloaded. Hits are registered with a delay after shooting. Reloading mode, delay after shooting, amount of underbarrel grenades and the damage done by an underbarrel grenade detonation can be set up using the laser tag configurator in the section Devices – Underbarrel grenade launcher.

Prop Launcher

This device, upon being shot, will be able to electronically launch any prop you need to operate – it could be firework, your sound system of even stopping a vehicle used in large games.

You will also need USB PROGRAMMING UNIT FOR PC (sold separately) to change settings of this device.

The Prop Launcher is a system that imitates armoured vehicles and constructions explosion. It is used in every second big laser tag game. It gained its popularity due to being functional, reliable and compact in size.

In big games, military vehicles are used to transport players. It is convenient, for they are used for moving raiding forces and respawning the "killed". The game pace increases, the players save time and energy for moving around the ground. If the equipment cannot be destroyed by laser tag equipment though, it acts as an armoured train. We have created the Prop Launcher in order to avoid such cases.

As time goes by expectations increase, the company staff build expertise, therefore we introduce updates to the devices that don’t look modern enough. We are glad to introduce a new 3.0 version of the Prop Launcher.

Besides, the IDs of the players who can blow up the weaponry can be added in the game specification. This is handy for scenario games, in which everyone has their role and concentrate on their own tasks.

THE BODY FRAME AND THE STICKERS

The first thing that catches one’s eye is the body frame. Clean lines, perfect edges and ribs significantly improved the look of the device. The Prop Launcher looks superb, way better than the previous version.

The device can boast not only the shape of its frame, but also its stickers, which match well the overall design. The company special lettering, clear pictographs, logo - these are the distinctive features of ACTIONTAG equipment.

The exterior appearance is closely linked with its reparability. The frame is easy to assemble and dismantle, which is important for those who repair equipment on a daily basis. Besides, the construction is water resistant. The device has been designed in such a way that it displays excellent performance in any weather conditions.

The Prop Launcher has now become lighter and more compact: the device weighs 470 grams, its base diameter is 13 cm.

VISUAL DISPLAY AND ACCUMULATOR

We continue converting the equipment from lead-acid batteries. Inside the Prop Launcher, there is a lithium accumulator with a capacity of 2.2 Ah. The company range has been increased with the addition of the new device, which can be easily charged using the devices of the Li+ and Smart Li+ range.

With average energy consumption charged battery operation time has increased to 48 hours. The charger inlet is protected by a special rubber plug, which will not let humidity and dirt into the inlet.

During operation, the Prop Launcher will please you by its powerful piezo signal and bright light indication, which is clearly seen in any weather conditions. The use of new LED modules makes the light from the device visible at any angle.

TRIED AND TESTED SOLUTIONS AND THE PRICE

The device remained otherwise unchanged: it has 4 TSOP sensors, the possibility to connect pyrotechnics, setting up by means of laser tag configurator.

The Prop Launcher is an honest device. If you set damage value to 100 units, then anything below that mark will not be recognized by the device. Such customization will not allow gunners and snipers to strike the Prop Launcher.

"Crater" Bomb Prop

Modernization is an essential element of our company’s work. We have thoroughly reconsidered the design and functions of our laser tag bomb. The new version has an anti-cheat function, is fitted with a seven-segment indicator and has an impact resistant body. Here is more on the advantages of the released model.

LOOK

The look of the device blends well with the overall design of additional ACTIONTAG equipment. When designing the Crater, we used contrasting colours so as to bring out the most essential elements instead of distracting a player by not so important details. Yet the device has an attractive look: special type, product labelling and ACTIONTAG logo add up to the general impression produced by the product.

The gadget has a black plastic body. The mounting-plate at the back of the device enables a user to mount it on a wall, which makes it even more convenient and practical. The play bomb weighs 500 grams. Fitted inside is a lithium-ion accumulator with a capacity of 2.2 Ah. The Crater will work continuously for 36 hours. It can be later recharged using any device of the Li+ range. A charger inlet and a switch lock are at the side of the device.

At the front of the device, you will find a red button, a seven-segment indicator, 4 infrared LEDs and 1 infrared sensor. The print on the sticker is of high quality, so it cannot be wiped out. The Crater will withstand any strain. When designing the sticker, we used clean lines, clear indication and we highlighted the main elements. The final result has an excellent look. Even a child will manage to set up and neutralize a Crater.

FUNCTIONS

The functions are clear and simple. To activate the bomb, turn the key. Push and hold the red button for 3 seconds. Upon this, the Fire message will appear on the screen. This means that the device requests confirmation that the player that has laid the bomb is alive. To activate the countdown to explosion, the laser tag player must fire a shot to the device.

To demine the bomb, follow the same steps. Push and hold the button, now for a 5 second time interval, and confirm that you have not been killed by shooting the bomb. After you have done this, the bomb will be neutralized. Should the player get killed during the process of deactivation, the countdown will continue.

We aimed to make the scenarios that involve using a bomb as clear and honest as they can be. All game actions in laser tag are processed by the electronics, which is another asset of laser tag. No confrontation about who has been hit by whom, or whether a player was alive or not. The Crater is yet another device that conforms with this principle.

SETTING UP

To switch to the configuration mode, push the button and turn on the device. You can select the time left till explosion by means of the button. You can choose any value between 1 and 99 minutes. Having made the selection, the player needs not confirm it - the device will save the settings in 10 seconds.

Launch a new game by using any ACTIONTAG remote or just by turning off the device and then turning it on again. The settings of bomb time, demining and confirmation by shooting can be changed by means of a ACTIONTAG configurator. In our next program update, we will give extensive information on editing these parameters.

Claymore Mine Prop

The new mine took up its place in the line of ACTIONTAG universal devices for good reason and combined in itself the functions of two devices: mine with a movement sensor and a Claymore.

Not so long ago, we introduced the Chameleon universal point, which supports 4 types of impulses and can be used to play 3 customizable scenarios. From now on, laser tag fans will also have a mine in their arsenal that will give their rivals a hard time. Whether it is flag capture or holding a checkpoint – these are going to become a real challenge to their virtual enemy. For during a laser tag battle, players may not only get shot – they may be struck by an infrared impulse of a Cerberus. It can strike both allies and rivals – it all depends on the selected settings.

OUTWARD APPEARANCE

The American anti-personnel mine M18A1 served as prototypes for the creation of the body of the device. On the front panel, there are 8 infrared diodes, 2 infrared sensors and 1 red indication LED. Behind the narrow horizontal openings at the rear of the device, there are two powerful 2 W speakers that make the sound of detonation truly realistic. At the bottom of the body, there is a charger inlet with a rubber cap attached to it and a switch button. At the top, there is a groove covered with a cap used for attaching the explosive device.

Made from impact resistant plastic, the black matte body can hardly be broken nor cracked during use. Thanks to its compact dimensions and lack of sticking out elements, the device has an ergonomic construction. At the rear of the body, there are protruding ribs with openings for metal bolts. There are 2 hangers at either side. If desired, one can pull a strap with textile Velcro fastenings through them in order to hang the device on a tree or on a post. In the winter, the Cerberus can just be laid down on the snow. You must agree that the mounting elements on the device offer a lot of possibilities – whatever the conditions of a game polygon, you can place the mine anywhere.

It must be pointed out that ACTIONTAG specialists have been successful in their attempt to create something innovative. We are talking about movements detection. They have used the classic infrared sensors for the new generation of devices, yet they also managed to do the impossible: they realised the reflective principle in a device with small dimensions, while keeping energy consumption levels low. There was a reason for such a technologically complicated development. Unlike the classic alarm ultrasound sensors that go off at any sound or a slightest movement, delivered by the Chinese market on a massive scale, our infrared sensors filter any interferences and provide 99.8% stable work. Thus, thanks to our technology, the chance of accidental work has been brought down to a minimum. Besides, for the stable operation of Chinese sensors, the filtration of interferences must be significantly increased – this substantially lowers movements detection distance, which is very critical for our device.

You may ask, why not use PIR sensors that respond to heat, for they have the highest sensitivity (up to 10–15 metres)? ACTIONTAG developers decided to keep its designer body an organic whole. Should they have used PIR sensors, they would have to fit the mine with enormous protruding contrastive white hemispherical lenses, which meant they would have to cancel out the aesthetic side of the construction. The solution that had been tried and tested over time – the infrared sensors – became the professionals’ final choice.

The device has relatively small dimensions – 21 x 15 x 8 cm and it only weighs 580 grams. The heart of the mine is a li-ion accumulator with a capacity of 2.2 Ah. When fully charged, it will provide 36 hours of trouble-free operation of the Cerberus.

FUNCTIONS

On turning on, the mine will immediately produce a sound signal notifying of the battery charge level. Then, a 5-secong countdown will begin. Upon that, the device will produce intermittent sound signals and a LED on the front panel will light up. After the countdown has ended the mine will be ready to detonate.

It will go off in three cases. First – if the infrared motion sensors are activated. Distance – 3 metres. Second – if another mine or grenade detonates nearby. Third – the Cerberus will detonate if it is shot. From the start, there will be 100 HP strength points. The number of shots is determined by the preset weapon damage. When the number of HPs drops below zero, the mine will go off.

The guaranteed defeat radius is up to 12 metres.

After detonation, the device will produce sound signals at certain intervals for 10 minutes. The red LED on the front panel will light up. After 10 minutes, it will turn off.

SETTINGS

The process of setting up this device is extremely easy. You won’t need a configurator – it is a manual process. You need to plug a special normally closed contact jack plug key into the charger inlet (included in the delivery set) and turn on the activation button.

On entering this mode, you will hear: ‘Settings Mode’ and the red LED will start blinking frequently. Use the Nano remote to set the device: push the small button to select the required parameter, the large button – to change its value. By the way, you can use any other laser tag remote to do setting up. In this case, you can select a parameter by means of the ‘admin kill’ button and then do further selections within the chosen parameter by means of the ‘new game’ button. After you’ve been through selecting values for parameters, you need to wait 5 seconds. The mine will save the settings and give a brief sound signal.

To exit the settings menu, turn the device off, then turn it on again.

SETTINGS PARAMETERS:

Sounds

- Minimum. Quiet sounds do not give away a mine when it is being set up. Accumulator charge is saved.

- All. Clear audio messages. Attractive for casual players.

Activation

- Detonation. Total defeat of all the players that are close by – irrespective of the colour of a team. In player’s statistics, it will be stated that death was caused by detonation.

- Shot. The mine produces a burst of fire aimed at maximum defeat. At that, the team colour and the ID of a player who laid a mine are taken into consideration. This means that a mine detonation may be safe to the players of one’s own team. The owner of a Cerberus boosts own statistics. Besides, it will be stated in the statistics of a killed player that he has been killed by a player who has landed the mine.

Mode

- Classic. The mine is activated immediately on turning it on.

- Extensive. After each detonation, the mine needs to be activated by selecting the New Game command on a remote. The device cannot be used endlessly simply by turning it on and off. The principle is as follows: one activation – one detonation. The advantage of the extensive mode is that the mine remembers the ID of a player that has shot it. Thus, a player will boost their statistics after each detonation.

Motion sensor

- Off. Saves battery charge. Rules out accidental detonation.

- On. Allows to do without a real tripwire mine. Saves the time that is required for laying a mine.

Besides the abovementioned parameters, the settings mode can be used to select a team colour and a player ID. To do this, shoot the infrared sensor on the front panel. In this case, the mine will acquire the colour and the ID of the player that shoots it. You can also use a PRO remote to select the colour of a team. In this case, the player will have an ID number 127.

Machine washable headband insert

Give your players comfort feel of fresh and clean headband.

It detaches from the Head Sensor easily as uses Velcro attachment and after quick machine-wash is ready to go attached back in no time.

The hygienic cuff is placed inside a headband with the help of Velcro fastenings. It protects your electronics from moisture.

Li+ Charger

Advanced smart charger used to charge most of the equipment

A charger for Li+ lithium accumulators

ATTENTION! Follow the rules of fire and electrical safety. Do not leave the charger unattended!

Bluetooth adapter for PC

All weapons connect to PC via Bluetooth for reading scores and loading up your custom game scenarios.
If your PC does not have a Bluetooth function this adapter will make your PC Bluetooth-capable.

USB programming unit for PC

All weapons connect to PC via Bluetooth for reading scores and loading up your custom game scenarios.
If your PC does not have a Bluetooth function this adapter will make your PC Bluetooth-capable.

One of the features is a USB-interface which is used for PC connection.
The device has small dimensions, new connection technologies.
There isn't any built-in power source.